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PostSubject: Viva La Difference!   Viva La Difference! Icon_minitimeTue Feb 17, 2009 10:29 pm

I mentioned a couple of times that this iLARP is going to be different from the others I’ve written or run, and I wanted to expand on that a little.

I’m experimenting with a style of LARP that goes back to the days when I was a kid and used to play make-believe. It was a cooperative effort, rather than something run by a single person, with a lot of freestyle playing to it. And while natural leaders evolved and shaped stories and adventures, it was everyone’s game.

I want to try and recreate that with BoH. This is why I posted the character histories publicly, for a start. I also want to collaborate in other ways, too – the costuming is another example. In effect, I love the idea of us all getting together to play a game in the same spirit as I’m sure we all did when we were youngun’s.

That doesn’t mean you’ll know everything going in and there won’t be surprises. Droo and I will ST and run scenes and narrate, and the plot itself won’t be known to you guys until it actually unfolds. But I want you guys to walk into the game feeling that it’s your game. You know it. You’re comfortable in it. It’s not White Wolf’s game or the Camarilla’s, but yours. Or, more importantly, ours. Our world, our story.

Which may seem odd, after I’ve written up the setting and characters by myself, but I tried very hard to make them adaptable. Obviously I need to create the initial stuff so that I can write plot, but I deliberately made the histories as interludes so that people could use them solely as a jumping-off point. I tried not to describe the characters physically, and I never discussed childhoods, families or even basic likes and dislikes. Those are all for you guys to decide. Hell, feel free to RP past scenes with your ties, create details for your hometowns, whatever you want.

The characters were also written specifically for the people playing them. They're custom-made, tailored as best as I could in a very personal way. No one else could play them as well as the people they were written for. So instead of picking a generic class or race, you've got someone who (if I did my job decently) is going to be uniquely fitted to you.

When I was a kid, I didn’t need a character sheet or a rulebook or a deck of cards to immerse myself in a fictional place and time. It came naturally and it all seemed to flow so well. While structure’s necessary to some extent for this game, it’s being taken down to the bare-bones.

It also is going to require a lot more suspension of disbelief. Obviously the house is not anything like a spaceship (though we have cool ideas for decorating), so people will really need to get into it for that magic to happen. I am really excited about that because everyone playing is excellent at that sort of business. It’s going to be nice to just be able to play without worrying about ‘is this canon?’ or ‘do I have enough dots for this?’.

All this rambling and I still don’t know if I’ve been articulate enough. I welcome any thoughts and/or ideas on this.
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PostSubject: Yay!   Viva La Difference! Icon_minitimeWed Feb 18, 2009 5:54 am

Coming from a childhood history of imagination games that lasted weeks at a time, I am most certainly up for something of that nature. While I realize you don't necessarily want to give away all your stuff - Im pretty good at swining wierd settings on a low budget so if you need any advice in that vein, let me know Smile
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeWed Feb 18, 2009 7:50 am

Heee.

So are we getting some cool starfield thing on the projector for our "bridge"? Wink
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeWed Feb 18, 2009 10:56 am

Yeah - I debated the element of surprise when it came to decor, versus telling y'all what I'm doing so that I could get ideas and help, and the latter seems to be a smarter idea - especially given Lana's expertise. And, again, it makes it more a communal game.

The projector's going to display a starfield and we're going to rearrange the furniture and make that room into the bridge. We'll be taping garbage bags to every window to totally black them out - since we're playing all day Saturday and don't want sunlight getting through.

I've found a neat screensaver that looks like a Star Trek systems console, and I want to have that going on the computers in the house. One of the things we might want to try and make cheaply are other fake control panels to put on desks or walls on on the bridge so people have props to fiddle with.

The only thing I'm asking you let me and Droo handle as far as ideas go is food, because I'm working on something cool as a surprise for that. There may also be some plot stuff that disctates certain elements of the setting, so if we tell you 'no, we're not gonna use that idea', it's not because the idea's bad - we just may have something else in mind for plot purposes.
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Narzack

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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeSat Feb 21, 2009 6:13 pm

Are we allowed to bring our own character props?
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeSat Feb 21, 2009 6:49 pm

Props - yep! Just let me know so I don't make one for you and can maybe write them into the plot in a cool way.
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeWed Mar 04, 2009 10:24 am

I'll try to schedule a day when Matt and I can tear up that cardboard for props. A console and what else?
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeWed Mar 04, 2009 10:57 am

Anything else you think would be cool. Guns, tools, tri-corder thingies. Whatever's fun for you to make.
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeWed Mar 04, 2009 10:59 am

Is the technology level roughly equivalent to Next Gen, then? More clean and pristine than Star Wars? Or are we doing extrapolation of current technology, kinda like Battlestar?

I LOVE SPACE.
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PostSubject: Re: Viva La Difference!   Viva La Difference! Icon_minitimeWed Mar 04, 2009 11:52 am

That's something we'll all have to decide on. Maybe discuss it tonight?
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