I mentioned a couple of times that this iLARP is going to be different from the others I’ve written or run, and I wanted to expand on that a little.
I’m experimenting with a style of LARP that goes back to the days when I was a kid and used to play make-believe. It was a cooperative effort, rather than something run by a single person, with a lot of freestyle playing to it. And while natural leaders evolved and shaped stories and adventures, it was everyone’s game.
I want to try and recreate that with BoH. This is why I posted the character histories publicly, for a start. I also want to collaborate in other ways, too – the costuming is another example. In effect, I love the idea of us all getting together to play a game in the same spirit as I’m sure we all did when we were youngun’s.
That doesn’t mean you’ll know everything going in and there won’t be surprises. Droo and I will ST and run scenes and narrate, and the plot itself won’t be known to you guys until it actually unfolds. But I want you guys to walk into the game feeling that it’s your game. You know it. You’re comfortable in it. It’s not White Wolf’s game or the Camarilla’s, but yours. Or, more importantly, ours. Our world, our story.
Which may seem odd, after I’ve written up the setting and characters by myself, but I tried very hard to make them adaptable. Obviously I need to create the initial stuff so that I can write plot, but I deliberately made the histories as interludes so that people could use them solely as a jumping-off point. I tried not to describe the characters physically, and I never discussed childhoods, families or even basic likes and dislikes. Those are all for you guys to decide. Hell, feel free to RP past scenes with your ties, create details for your hometowns, whatever you want.
The characters were also written specifically for the people playing them. They're custom-made, tailored as best as I could in a very personal way. No one else could play them as well as the people they were written for. So instead of picking a generic class or race, you've got someone who (if I did my job decently) is going to be uniquely fitted to you.
When I was a kid, I didn’t need a character sheet or a rulebook or a deck of cards to immerse myself in a fictional place and time. It came naturally and it all seemed to flow so well. While structure’s necessary to some extent for this game, it’s being taken down to the bare-bones.
It also is going to require a lot more suspension of disbelief. Obviously the house is not anything like a spaceship (though we have cool ideas for decorating), so people will really need to get into it for that magic to happen. I am really excited about that because everyone playing is excellent at that sort of business. It’s going to be nice to just be able to play without worrying about ‘is this canon?’ or ‘do I have enough dots for this?’.
All this rambling and I still don’t know if I’ve been articulate enough. I welcome any thoughts and/or ideas on this.